The second reason for watching the calendar is hinted at in the in-game manual – games spike in sales around Christmas (Month 12), so as you get used to your development times, you might want to time your projects to have something new out around then.Ħ. If it gets to Month 2 and starting a new project would clean you out, take on a couple of Contract jobs instead and kickstart the new game once the salaries are paid. Firstly, you have to pay your staff salaries at the end of March (Month 3) of every year, and in the earlier stages, it’s easy to forget this, splash out on starting a new game, and be left in the red. One tactic that we found worked well was to have two successful franchises on the go at once – a Music Fitness game and a Shooter Spy game for example – alternating them to keep the interest up.ĥ. However, don’t go sequel-mad – your fans get bored if you make too many of the same genre games in a row, and start deserting you. A Hall of Fame game lets you make a sequel, which is good, because sequels get a head start with the amount of Playability, Creativity, Graphics and Sound points. Once you’re a half-decent developer, you’ll start making games good enough for the ‘Hall of Fame’ – something judged by your review scores. Think about what genres and types go well together in the real world, and then see what your budget can afford.Ĥ. Each genre and type has a popularity rating – A, B or C – but it’s not as simple as whacking two As together (Music Lawyer game, anybody?). Some common sense applies here, especially in the early stages where your choices are limited by what’s available, and by your budget. Racing, RPG and Shooter are genres, and Pirate, Pop Star and Golf are types. When creating your own game, you have to pick a genre and ‘type’ – e.g. A short-cut? The IES, GameKid and DM from ‘Intendro’ are all good bets, as is the PlayStatus and its sequels from ‘Sonny’.ģ. Judging which consoles to develop for essentially requires a bit of historical knowledge about the real-life games industry, for consoles and handhelds that sold well and poorly. However, each one requires a licence, which costs extra moolah. Making games for PC doesn’t pay off in Game Dev Story – you’ll need to make them for the various consoles that launch during the game. Sometimes, two jobs on offer will offer similar fees, but one will be easier to fulfil than the other.Ģ. Choose carefully though – it’s easy to overreach yourself with Contract jobs and end up missing the deadline. As tempting as creating your own games is when first playing Game Dev Story, Contract projects are essential in the early stages to build up enough cash to make your masterpieces, well, masterpieces. Team Recombu has gone beyond the call of duty (and, indeed, Call of Duty) to offer up ten tips to help you take the virtual games industry by storm. Meanwhile, search for it on Twitter, and you’ll find plenty of tweets from players testifying to its time-sucking addictive qualities. Game Dev Story cracked the Top 30 in the UK App Store Paid Games chart this weekend – an impressive achievement for a £2.39 game. However, it seems there are plenty of others bitten by the bug. ![]() We worried that it was only us who were obsessed by the cute Japanese game, which puts you in charge of your own games developer. Especially if you’re fretting about how to get a Hardware Engineer… Psst! Want some tips for Game Dev Story on iPhone? You’ve come to the right place.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |